Pit Wall Learn F1

Learn F19 chaptersAbout 10 minutes

Formula 1,
explained

New to F1, or want to follow a race properly? Each chapter explains one idea with a moving picture, then shows it in this season's real data. By the end, every chart on the live dashboard will make sense.

  1. 01The seasonRounds and two championships
  2. 02The race weekendFrom first practice to the race
  3. 03QualifyingA knockout that sets the grid
  4. 04Lights outThe start and the race
  5. 05TyresGrip against life
  6. 06Pit stops and strategyRace three plans yourself
  7. 07Safety car and flagsWhen the race is neutralised
  8. 08Points and the titleHow a champion is decided
  9. 09Reading timing dataPurple sectors and other jargon

The season

A season is a world tour. Every stop is a round, and every round hands out points.

Formula 1 runs from March to December. Each round is one Grand Prix weekend at one circuit, and the teams pack up and fly to the next one, often a week later.

This season has its rounds spread across the world.

Each dot is a round. Filled dots are done; the pulsing one is next.

Points from every race add up to two championships running at the same time. The drivers' championship crowns the best driver. The constructors' championship crowns the best team, and a team's score is simply both of its drivers' points added together.

The top three teams right now, split into their two drivers' points.

Quick check

What is a "round" in Formula 1?

A round is a whole Grand Prix weekend at one circuit, practice to race.

See every round of this season

The race weekend

Friday is for learning, Saturday decides the order, Sunday pays the points.

Most weekends follow the same rhythm: practice to find the right set-up, qualifying to set the starting order, then the race. A few weekends a year are sprint weekends, which swap two practice sessions for a short extra race on Saturday.

Quick check

Which session sets the starting grid for Sunday's race?

Qualifying sets the race grid. On sprint weekends, sprint qualifying sets the grid for the sprint only.

This weekend's sessions in your time zone

Qualifying

One fast lap at a time, in three rounds. The slowest are knocked out after each.

Qualifying lasts about an hour and comes in three parts. In Q1 (18 minutes) every car sets lap times and the slowest are knocked out. Q2 (15 minutes) knocks out the next group. The last ten fight it out in Q3 (12 minutes). The fastest lap of all takes pole position: first place on the grid.

Press play to watch the latest real qualifying session unfold.

Loading the latest qualifying session.

Quick check

A driver is knocked out in Q1. Where do they start the race?

Q1 sets the back of the grid: the cars knocked out there fill the last places, in order of their best lap.

Compare any two drivers' fastest laps

Lights out

Five red lights, a pause nobody can predict, then about 300 km of racing.

Cars line up in qualifying order, two by two. After a formation lap to warm the tyres, five red lights come on one by one, a second apart. After a short random pause they all go out together, and the race is on. Move before they go out and it's a jump start, which earns a penalty.

Try it. Drivers react in about two tenths of a second.

Press Start, then tap the big button (or press space) the moment the lights go out.

A Grand Prix covers just over 305 km, usually 50 to 70 laps depending on the track, and can't run longer than two hours. In the dry, every car has to stop at least once to change tyres (chapter 5 explains why). The first car across the line when the chequered flag waves wins.

Quick check

When does the race start?

It's "lights out and away we go": the start is the moment all five lights go out.

See how the latest race unfolded, lap by lap

Tyres

Softer tyres are faster but wear out sooner. Every race is a trade between grip and life.

All teams use the same supplier, Pirelli. For each race Pirelli brings three dry compounds, always marked the same way: red soft, yellow medium and white hard. When the track is wet, drivers switch to grooved tyres that clear water: green intermediates for a damp track and blue full wets for heavy rain.

SoftGripLife
MediumGripLife
HardGripLife
IntermediateDamp track
Full wetHeavy rain

As a tyre wears, it loses grip and each lap gets a little slower. That is called degradation. A soft starts fastest but fades quickly; a hard starts slower but keeps going. Eventually any tyre hits a cliff, where grip falls away fast. That's the moment to stop for new ones.

How much slower each lap gets as the tyre ages, from a simplified model: the higher the line, the quicker the lap. The soft starts quickest, then falls off its cliff; the medium and hard take over.

One rule shapes every dry race: each driver must use at least two different dry compounds. That means at least one pit stop, so tyre choice and timing become the race's main tactic.

Quick check

In a dry race, every driver must…

Two different dry compounds in a dry race, which forces at least one pit stop.

See every driver's tyre strategy

Pit stops and strategy

A stop costs about 20 seconds. Fresh tyres have to win that time back.

Changing four tyres takes a crew about two to three seconds. The real cost is the trip through the pit lane, where there's a speed limit: in total a stop costs around 20 to 25 seconds compared with staying out. Strategy is deciding when to pay that price, and how many times.

Below, three cars with the same pace race 56 laps on different plans. Change the tyre wear and your pit lap, then press play.

Lap 0 of 56

Each dot is a car, placed by how far it is behind the leader. Its colour is the tyre it's on, and a dip below the line is a pit stop. A simplified model: same car, same driver, only the tyre plan changes.

Two moves come up in every race. The undercut: pit a lap or two before the car ahead, then use fresh tyres to lap faster while they're still out on worn ones, and come out in front once they stop. The overcut is the reverse: stay out longer and hope your old tyres hold on while the other car warms up its new ones.

Quick check

Pitting before a rival to jump ahead of them on fresher tyres is called…

The undercut: stop first, go faster on new tyres, come out ahead when the rival stops.

See the real pit stops of the latest race

Safety car and flags

When there's danger, the race is slowed down. That can undo a whole afternoon's work.

After a crash or debris, marshals need the cars to slow down. There are two ways to do it. The safety car drives out in front of the leader and everyone queues up behind it, with no overtaking, so the gaps between cars disappear. The virtual safety car (VSC) has no car at all: every driver must slow to the same reduced pace, so the gaps stay roughly where they were.

Switch between the three and watch what happens to the gaps.

Leader to last car
–
Overtaking
Allowed

That's why a safety car can change a race. A leader's 20-second cushion is gone in a few laps. Pitting also becomes cheap: with the field crawling, a stop costs roughly half the usual time, so teams often call their drivers in the moment it comes out.

GreenTrack clear. Racing is on again.
YellowDanger ahead. Slow down, no overtaking.
RedSession stopped. Everyone returns slowly to the pit lane.
BlueA faster car is about to lap you. Let it through.
Black and whiteA warning for unsporting driving.
BlackDisqualified. Return to the pits.
ChequeredThe session is over.

Quick check

Under a virtual safety car, the gaps between cars…

Everyone slows by the same amount, so the gaps stay roughly where they were. Only a real safety car bunches the field.

See safety car periods on the latest race

Points and the title

The top ten score in every race. The title is won when nobody can catch up any more.

A win is worth 25 points, and the top ten all score. Sprints pay the top eight, from 8 points down to 1. There's no bonus for the fastest lap any more; that was dropped in 2025.

Left: a Grand Prix, P1 to P10. Right: a sprint, P1 to P8.

The championship is decided the moment the leader is further ahead than the points still left to win. Nobody needs to win the last race; the maths simply runs out for everyone else.

What if the next race finished like this?

Quick check

One team's drivers finish 3rd and 5th. How many constructors' points does the team score?

3rd pays 15 and 5th pays 10. The team scores both: 25.

When can this year's leader win the title?

Reading timing data

Every lap is split into three sectors, and colours tell you who is quickest where.

Timing screens split each lap into three sectors. Colours do the talking: purple means the fastest of anyone so far, green is a driver's own best, and yellow is slower than their best.

Sector 128.412
Sector 234.098
Sector 331.902
Lap1:34.412
A lap being timed: a purple first sector, a personal best in the second, a slower third.

Add a driver's three best sectors from different laps and you get their ideal lap: what they could do if everything came together at once. The gap between the ideal and the real best shows how much time was left out there.

Quick check

A purple sector on the timing screen means…

Purple is the overall best. Green is a personal best; yellow is slower.

Open the pace table for the latest race

That's the lot

You know how F1 works.

Now watch it happen. The live dashboard has this season's standings, every race lap by lap, and the maths behind the title fight.

Open the live dashboard